Each have their own strengths and weaknesses in ranged and melee skills and other than one additional weapon type, they all play pretty similarly. Once into the game proper, Ascension confronts the player with a choice of three different space marine chapters, the Ultramarines, the Blood Angels and the Space Wolves. An in-depth tutorial helps rookies get started and proves to be up to the task of establishing the myriad of mechanics encompassed within the game.
It’s still not perfect, but Space Hulk Ascension not only stands as the absolute closest players will get to the boardgame made digital, but it also cuts a fine figure as a formidable turn-based strategy effort in its own right.įrom the beginning, the game is welcoming to new, unpractised hands. A little over one year later and Space Hulk Ascension is now with us a rejuvenation of the original game that ably fulfils the lofty promise of its forebear with a raft of improvements and a veritable mountain of content. When developer Full Control released Space Hulk last year, the potential for a great adaptation of the classic boardgame was clearly there but it was largely undone by a number of nagging issues.